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19Motion and time

Intermediate

Movement as a design material. Easing, timing, the twelve principles borrowed from animation, and when a transition is doing a job.

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The twelve principles of animation, for brands and screens

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The 12 principles of animation · AlanBeckerTutorials

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Play Motion and time5 games at four levels, from Easy to Extremely hard. A new set every time, and a stamp for your ticket book.

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