Every module has five games built out of its own lessons: the words and meanings are their key terms, the blanks are their sentences and the questions came out of them. Each game has four levels, from Easy to Extremely hard, and deals a new set every time you play. They come with a membership, and your stars are kept with your account.
- Match the pair · 70
- Flashcards · 70
- Fill in the blanks · 68
- Quiz · 70
- Crossword · 64
AI and creative technology
105 gamesAI and creative technology
AI image making
Making images somebody will pay for. Reference-led workflows, composition control, holding a face and a product, and the manual last ten per cent.
Your stars for this module →AI and creative technology
Midjourney, Firefly and ChatGPT images, hands on
Midjourney, Adobe Firefly and ChatGPT Images as they work in October 2026. Plans and prices, Midjourney's parameters, references and editor, Firefly's models and commercial use, and ChatGPT edits on your own product photo, ending with one brief for No. 4's bottle walked through all three.
Your stars for this module →AI and creative technology
How the machines work
What the machines are doing, said in words. Diffusion, latent space, attention, seeds and why none of them can count.
Your stars for this module →AI and creative technology
The vocabulary
The vocabulary, grouped by where you will hear it. Models, training, generating, controlling, agents, cost, rights, and the words that mean nothing.
Your stars for this module →AI and creative technology
Prompting for creatives
A prompt is a brief. Camera language, light, reference images, and the structure that survives a model being replaced.
Your stars for this module →AI and creative technology
Accounts, keys and money
The accounts, keys and terminal every later module needs. Where a key lives, how to cap the spend, and what to do when one leaks.
Your stars for this module →AI and creative technology
AI photography
The camera-first way to make a generated photograph. Light before sharpness, skin, the four things to check, and when to shoot it for real.
Your stars for this module →AI and creative technology
AI art direction
Direction when the making is free. Choosing four from four hundred, leaving the generic middle, and writing the quality bar down.
Your stars for this module →AI and creative technology
AI and brand consistency
Why generated work drifts, and the structures that stop it. Trained products, colour fidelity, reference locks and an automatic gate.
Your stars for this module →AI and creative technology
AI in the design tools
What Figma, Canva, Framer and Adobe actually added. Tokens, the Model Context Protocol, and a stack a two-person studio can hold.
Your stars for this module →AI and creative technology
AI for interface design
Screens, systems and code. Generated first drafts, design systems as the thing that makes them usable, and evaluating what an agent built.
Your stars for this module →AI and creative technology
AI creative workflows
The pipeline that replaces a chat window. Human gates, node graphs, batching, versioning images and controlling the cost.
Your stars for this module →AI and creative technology
Generative design
Designing the rule rather than the artwork. Parameters, identities that generate themselves, pattern, and authorship afterwards.
Your stars for this module →AI and creative technology
AI production systems
Turning a workflow into a system. APIs, queues, caching, automatic checks, provenance, and the bill that surprises you.
Your stars for this module →AI and creative technology
AI video
Where video generation actually is. Image to video, camera moves, character drift, sound, and a thirty-second film start to finish.
Your stars for this module →AI and creative technology
Hosted video models, hands on
Veo, Sora, Runway, Kling, Luma and Higgsfield, used for real. Working API code, the settings that matter, and which model for which shot.
Your stars for this module →AI and creative technology
Open-source video models
MiniMax H3, LTX-2.5, Wan and HunyuanVideo, and whose country each licence covers. Hugging Face, diffusers, ComfyUI, the GPU you need and how to rent one.
Your stars for this module →AI and creative technology
Making video with coding agents
Claude Code and Codex as a video crew. Install, brief, batch render, ffmpeg, MCP servers, and checking what the agent did.
Your stars for this module →AI and creative technology
Sound, edit and finish, hands on
Voice, music, lip sync, upscaling and the edit. Hosted and open tools, with the ffmpeg commands that finish a film.
Your stars for this module →AI and creative technology
Best practices for AI video
What the people who ship this every day do. Prompt formula, shot templates, seeds, versioning, QC, cost, licences and disclosure.
Your stars for this module →AI and creative technology
Rights, ethics and the argument
What the models were trained on, where the cases have got to, and how a studio commissions honestly while using all of this.
Your stars for this module →
Branding
70 gamesBranding
Brand strategy
The thinking before the drawing. What a brand is, who it is for, how it is positioned, and what makes its logo its own.
Your stars for this module →Branding
Brand for founders
For a founder building a small Indian consumer brand alone, on little money. What to pay for first, a one-page brief, a free trademark check on IP India, a homemade wordmark and an eight-page brand book, ending with No. 4 worked through and then your own.
Your stars for this module →Branding
Naming
Getting to a name that is available, sayable and yours. Types of name, screening, trademark classes, and the checks that kill most candidates.
Your stars for this module →Branding
Verbal identity
How a brand sounds. Voice against tone, vocabulary, taglines, product names and the small words in an interface.
Your stars for this module →Branding
Identity systems
Everything an identity is besides the logo. Marks, lockups, clear space, responsive behaviour, and the rules that hold a system together.
Your stars for this module →Branding
The brand book
The document everybody ignores, and how to write one they do not. Structure, rules with reasons, and keeping it alive after handover.
Your stars for this module →Branding
Packaging
The pack as the strongest thing a brand owns. Hierarchy front and back, dielines, substrates, legal copy, and the shelf it has to survive.
Your stars for this module →Branding
Applications
Where the identity meets the world. Signage, stationery, uniforms, vehicles, interfaces and the templates other people will use.
Your stars for this module →Branding
Brand architecture
How the brands in a portfolio relate. House of brands, endorsement, naming a range, and what to do with the one you just bought.
Your stars for this module →Branding
Brand psychology
What the evidence actually says. Memory, mental availability, fluency and price, with the replication problem named rather than hidden.
Your stars for this module →Branding
Brand world building
Everything a brand owns that is not its logo. A place, a cast, a vocabulary, a ritual, a smell, and the worlds that collapsed.
Your stars for this module →Branding
Brands and internet culture
How brands live online now. How memes move and when to join in, Indian brands online, creators, community and mistakes made in public, a reference diet and a teardown method, ending with No. 4's first month online planned and then yours.
Your stars for this module →Branding
Terminology
The words, grouped by where you will hear them. On a brief, in a print quote, in a contract, and the ones agencies use that mean nothing.
Your stars for this module →Branding
Rebrands and case studies
Five changes with the arguments attached, including the ones that were reverted and the ones nobody noticed.
Your stars for this module →
Graphic design
95 gamesFoundations
Typography
Letterforms from the inside: how type is drawn, spaced, classified, licensed and set, in Latin and in the scripts that do not sit on a baseline.
Your stars for this module →Foundations
Colour
How colour behaves in ink, on screen and in the eye. Wheels and models, palettes small enough to hold, and why the same red is two different colours on paper and a phone.
Your stars for this module →Foundations
Composition and layout
Where things go and why. Grids, thirds, figure and ground, the crop, and the argument that structure is the strongest thing on a page.
Your stars for this module →Foundations
Meaning and semiotics
Why a picture says more than it shows. Signs and symbols, gestalt grouping, metaphor, and the same image read differently in two countries.
Your stars for this module →Foundations
Drawing and form
Seeing before rendering. Proportion, gesture, light on form, and the working drawings nobody frames.
Your stars for this module →Branding
Typography in branding
Choosing and licensing type for a brand that has to set everything from a billboard to a legal footnote.
Your stars for this module →Branding
Colour in branding
Colour as an owned asset. Primary, secondary and extended palettes, ratios, accessibility, and what it takes to trademark a colour.
Your stars for this module →Foundations
Editorial design
Pages that have to be read in order. Grids, pacing, the opening spread, and the cover that has to work in a second.
Your stars for this module →Foundations
Poster design
One idea at twenty metres. The Swiss argument, the Polish answer, type as the whole image, and what a printed sheet actually costs.
Your stars for this module →Foundations
Information design
Making a number legible. Charts that fit the question, scales that do not lie, maps, wayfinding, and where a chart becomes propaganda.
Your stars for this module →Foundations
Figma, with AI
Working in Figma the way a studio does, with its AI tools in the work. Auto layout, variables, components, images made in the file, Figma Make and templates at scale.
Your stars for this module →Foundations
Photoshop, the basics
Photoshop from the first file, with its AI tools in the work. Layers, masks, cutouts, honest retouching, adjustment layers, Generative Fill and its credits, type and export, ending on one phone photo made into a post and a story.
Your stars for this module →Foundations
Illustrator, the basics
Illustrator from a blank file, with its AI tools in the work. The Pen tool, shapes and Pathfinder, type and outlines, global swatches, Text to Vector Graphic and its credits, and SVG, PDF and PNG export, ending on No. 4's wordmark and four icons redrawn.
Your stars for this module →Foundations
InDesign, the basics
InDesign from a first document to a file a printer accepts. Parent pages, grids, threaded text and styles, linked pictures, CMYK swatches, preflight and PDF/X export, with its AI tools where Adobe has shipped them, ending on No. 4's four-page A5 leaflet.
Your stars for this module →Foundations
Canva, properly
Canva for people who already use it, with its AI tools in the work. Plans and the AI allowance, a Brand Kit set once, templates with locks, resizing, Bulk Create, teams and print-ready files, ending on a week of posts from one kit.
Your stars for this module →Foundations
Logo design, start to finish
How a working designer takes a logo from the brief through research, a hundred thumbnails, a spaced wordmark or a symbol, clean vector drawing and tests at every size and colour, to the client presentation and a finished file pack, ending with No. 4's mark.
Your stars for this module →Foundations
Social and content design
Posts, carousels, stories and ads designed for the phone. Sizes and safe zones for 2026, the carousel's first and last slides, Meta's own ad guidance, type that reads at arm's length and A/B tests, ending on one No. 4 shoot made into a week of posts and two ads to test.
Your stars for this module →Foundations
Illustration for brands
Choosing an illustration style for a brand, drawing it in vector or in Procreate, and writing the rules so characters, mascots and icons stay in one hand, ending on No. 4's spot illustrations.
Your stars for this module →Foundations
Motion and time
Movement as a design material. Easing, timing, the twelve principles borrowed from animation, and when a transition is doing a job.
Your stars for this module →
Creative direction
45 gamesCreative direction
Art direction
Deciding what the work looks like and defending it. Briefing specialists, judging against the brief, and the four verbs the job is made of.
Your stars for this module →Creative direction
Moodboards and references
Reference as instruction rather than decoration. Finding what nobody else has, reading it properly, and the line between influence and copying.
Your stars for this module →Creative direction
Casting
Who is in the picture, which says more than the palette. Briefs, street casting, usage and buyouts, and what a generated face costs you.
Your stars for this module →Creative direction
Styling
Fit, texture and the fitting that saves the shoot day. Prop styling, food styling, and continuity across a long day.
Your stars for this module →Creative direction
Set design
What a set has to do. Ground, surface, scale, paint, practical effects, and the build day nobody budgets for.
Your stars for this module →Creative direction
Shoot direction
Running the day. Shot lists, call sheets, directing a model and a photographer, and what to fix now rather than in post.
Your stars for this module →Creative direction
Campaign direction
One idea across forty assets. The line, the channel, the asset matrix, and the campaigns that ran too long.
Your stars for this module →Creative direction
Storytelling and short video
Turning a brand into Reels and Shorts people watch to the end. The brand story, the founder story, the fifteen-second shape, the hook, two-column scripts, phone boards inside the safe zone, captions and creator briefs under India's ASCI rules, ending with No. 4's first reels and then yours.
Your stars for this module →Branding
The practice
Running the work. Briefs, discovery, presenting, feedback, pricing, handover, and clients who do not agree with you.
Your stars for this module →
AI tools and prompts
27 gamesAI tools and prompts
n8n workflows
Six n8n workflows that run on Gemini: campaign routes from a form, product photos in a batch from a sheet, an on-model set from one garment photo, brand checks, captions in your voice, and client feedback turned into an action list.
Your stars for this module →AI tools and prompts
Prompts for a campaign
From rough notes to a launch: a one-page brief, three campaign routes, the line and headlines, Meta ad copy within Meta's own lengths, the shot list, the art direction brief, a four-week calendar and a review against the brief.
Your stars for this module →AI tools and prompts
Prompts for a model shoot
From a flat-lay garment to an invented model, one face held across a set, products in hand, beauty close-ups, campaign scenes and poses in movement, ending with the fix for hands, faces and drifting garments.
Your stars for this module →AI tools and prompts
Prompts for a brand
Seven prompts that take a founder's notes to a brand brief, a position, screened names, a logo brief, a moodboard, a checked palette and a voice guide.
Your stars for this module →AI tools and prompts
Your own AI assistant
Instructions to paste into saved assistants: a brief writer in a Claude Project, a brand voice editor in a ChatGPT project as custom GPTs retire, a research Gem that cites its sources, a critique partner that never redraws, a team prompt library and the rules for connecting your files.
Your stars for this module →AI tools and prompts
Automations from scratch
Building your own automations in n8n from nothing, choosing between n8n, Make and Zapier by what each one counts, and knowing what a failed run costs.
Your stars for this module →AI tools and prompts
The toolstack, October 2026
One tool for each job a small creative team in India does, with prices read on 9 October 2026, an alternative and the one reason to switch, plus a tool map to copy.
Your stars for this module →
Or just read