Introduction · Course 04

Creative direction

Deciding what the work looks like before anybody makes it.

Turn a brief into one idea, then plan the moodboard, casting and shoot around it.

Start the first lesson

How a system survives contact with the real world, how work moves, and how the job is actually practised.

You will be able to

  • Turn a brief into one idea, and hold it
  • Build a moodboard a crew could shoot from
  • Cast, style and plan a shoot down to the shot list
  • Carry a campaign across formats without watering it down
  • 9 modules
  • 98 lessons

Curriculum structure

Full curriculum

Module 01

Art direction

Deciding what the work looks like and defending it. Briefing specialists, judging against the brief, and the four verbs the job is made of.

12 lessons

  1. 01.01What an art director actually does
  2. 01.03Building a visual argument
  3. 01.07Working with a copywriter
  4. 01.08Presenting a look before it exists
  5. 01.10The art director on set

Module 02

Moodboards and references

Reference as instruction rather than decoration. Finding what nobody else has, reading it properly, and the line between influence and copying.

10 lessons

  1. 02.05Reading a reference properly
  2. 02.08Killing a board you love
  3. 02.09Reference as a prompt

Module 03

Casting

Who is in the picture, which says more than the palette. Briefs, street casting, usage and buyouts, and what a generated face costs you.

11 lessons

  1. 03.01What casting decides about a brand
  2. 03.02Writing a casting brief
  3. 03.03Street casting
  4. 03.06The callback
  5. 03.11Casting a generated face

Module 04

Styling

Fit, texture and the fitting that saves the shoot day. Prop styling, food styling, and continuity across a long day.

11 lessons

  1. 04.01What a stylist does on a shoot
  2. 04.02Building a look
  3. 04.04Colour on a body
  4. 04.06Prop styling
  5. 04.07Food styling
  6. 04.08Hair and make-up direction
  7. 04.09The fitting
  8. 04.10Continuity across a day

Module 05

Set design

What a set has to do. Ground, surface, scale, paint, practical effects, and the build day nobody budgets for.

11 lessons

  1. 05.01What a set has to do in a photograph
  2. 05.02Location or build
  3. 05.05Colour and paint on set
  4. 05.11Set design inside a prompt

Module 06

Shoot direction

Running the day. Shot lists, call sheets, directing a model and a photographer, and what to fix now rather than in post.

11 lessons

  1. 06.01Planning a shoot with a shot list
  2. 06.02Boards and previsualisation
  3. 06.03The call sheet
  4. 06.04Running a day
  5. 06.05Directing a model
  6. 06.06Directing a photographer

Module 07

Campaign direction

One idea across forty assets. The line, the channel, the asset matrix, and the campaigns that ran too long.

10 lessons

  1. 07.03Writing the campaign line
  2. 07.05Adapting without diluting
  3. 07.06The asset matrix
  4. 07.07Launch sequencing
  5. 07.09Campaigns that ran too long

Module 08

Storytelling and short video

Turning a brand into Reels and Shorts people watch to the end. The brand story, the founder story, the fifteen-second shape, the hook, two-column scripts, phone boards inside the safe zone, captions and creator briefs under India's ASCI rules, ending with No. 4's first reels and then yours.

11 lessons

  1. 08.05Scripting a reel
  2. 08.06The two-column script
  3. 08.08Captions and words on screen
  4. 08.09Briefing a creator
  5. 08.10Thinking in series

Module 09

The practice

Running the work. Briefs, discovery, presenting, feedback, pricing, handover, and clients who do not agree with you.

11 lessons

  1. 09.01How to read a client's brief
  2. 09.02Discovery and research
  3. 09.03Moodboards and territories
  4. 09.04Presenting work
  5. 09.05Handling feedback
  6. 09.06Working with clients who have no taste
  7. 09.07Pricing and scoping
  8. 09.08Contracts and ownership of work
  9. 09.09Timelines and phasing
  10. 09.10Portfolio and case study writing
  11. 09.11Building a studio

Start with the first lesson.

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