Browse the library
The grammar. Everything else assumes this. Read it in order or start anywhere. The first lesson of each module is free to read, and the rest come with a membership. The contents are also one markdown file.
The modules
- 01Colour27
- 02Typography34
- 03Composition and layout27
- 04Drawing and form14
- 05Meaning and semiotics9
- 06Motion and time10
- 07Editorial design10
- 08Poster design10
- 09Information design12
- 10Figma, with AI10
- 11Photoshop, the basics8
- 12Illustrator, the basics8
- 13InDesign, the basics7
- 14Canva, properly8
- 15Logo design, start to finish12
- 16Social and content design11
- 17Illustration for brands10
How colour behaves in ink, on screen and in the eye. Wheels and models, palettes small enough to hold, and why the same red is two different colours on paper and a phone.
Watch · RYB versus CMY, and what the real primaries areColour Literacy ProjectMunsell colour system
- 01.01Colour basics: how colour works in designFilmPlateTerms
- 01.02What you see firstDiagramFilmPlateAI tipMember
- 01.03Contrast, and why it reads as expensiveDiagramFilmPlateMember
- 01.04A palette, kept smallDiagramFilmPlateMember
- 01.05What one ink can doDiagramFilmPlateMember
- 01.06Colour that survives a shelf and a phoneDiagramPlateMember
- 01.07The colour wheel and colour modelsDiagramFilmPlateTermsMember
- 01.08Hue, saturation, valueDiagramFilmTermsMember
- 01.09Additive and subtractive colourDiagramFilmTermsMember
- 01.10RGB, CMYK, Pantone, HEX and when each appliesDiagramFilmTermsAI tipMember
- 01.11Contrast and legibilityDiagramFilmPlateTermsMember
- 01.12Accessibility and contrast ratiosDiagramFilmPlateTermsAI tipMember
- 01.13Building a palette from an imageDiagramFilmPlateTermsMember
- 01.14Colour harmonyDiagramFilmPlateTermsAI tipMember
- 01.15Warm and coolDiagramFilmPlateTermsMember
- 01.16Tints, tones and shadesDiagramFilmPlateTermsAI tipMember
- 01.17Colour psychologyDiagramFilmPlateTermsMember
- 01.18Colour meaning across culturesDiagramFilmPlateTermsMember
- 01.19Building a palette from scratchDiagramFilmPlateTermsAI tipMember
- 01.20Spot colour, duotone and limited palettesDiagramFilmPlateTermsMember
- 01.21Gradients and how to use them without ruining thingsDiagramFilmPlateTermsMember
- 01.22Colour in print versus on screenDiagramFilmPlateTermsMember
- 01.23Colour management, profiles and proofingDiagramFilmPlateTermsAI tipMember
- 01.24History of pigmentsFilmPlateTermsMember
- 01.25Natural dyesDiagramFilmPlateTermsMember
- 01.26Colour in film and gradingDiagramFilmPlateTermsMember
- 01.27Colour in nature as referenceDiagramFilmPlateTermsMember
Letterforms from the inside: how type is drawn, spaced, classified, licensed and set, in Latin and in the scripts that do not sit on a baseline.
Watch · The History of TypographyFonts In UseLetterform Archive
- 02.01Typography basics: choosing and setting typeFilmPlateTerms
- 02.02Anatomy of a letterformDiagramFilmPlateTermsAI tipMember
- 02.03Type classificationDiagramFilmPlateTermsMember
- 02.04The Preamble page of the Constitution of IndiaFilmPlateMember
- 02.05The specimen that taught the world to read contrast as moneyFilmPlateMember
- 02.06What a typeface actually saysDiagramFilmPlateAI tipMember
- 02.07Contrast, weight, and the Didone problemDiagramFilmPlateMember
- 02.08Type inside a logoDiagramFilmPlateMember
- 02.09More than one scriptDiagramFilmPlateMember
- 02.10Kerning, tracking, leadingDiagramFilmPlateTermsMember
- 02.11Alignment, rag and justificationDiagramFilmTermsMember
- 02.12Line length and readabilityDiagramFilmPlateTermsMember
- 02.13Typographic hierarchyDiagramFilmPlateTermsMember
- 02.14Pairing typefacesDiagramFilmPlateTermsAI tipMember
- 02.15Licensing, EULAs and what you are actually buyingDiagramFilmPlateTermsAI tipMember
- 02.16Devanagari type and letteringDiagramFilmPlateTermsMember
- 02.17Lettering versus type versus calligraphyDiagramFilmPlateTermsAI tipMember
- 02.18History of type from Gutenberg onwardFilmPlateTermsMember
- 02.19Movable type to phototypesetting to digitalFilmPlateTermsMember
- 02.20Point size, em, en and measurementDiagramFilmPlateTermsMember
- 02.21Type scales and modular scalesDiagramFilmPlateTermsAI tipMember
- 02.22Variable fontsDiagramFilmPlateTermsMember
- 02.23Web type versus print typeDiagramFilmPlateTermsMember
- 02.24Font formats and file typesDiagramFilmPlateTermsAI tipMember
- 02.25Independent foundries and where to buyDiagramFilmPlateTermsMember
- 02.26Open source typeDiagramFilmPlateTermsMember
- 02.27Arabic type and calligraphyDiagramFilmPlateTermsMember
- 02.28CJK typeDiagramFilmPlateTermsMember
- 02.29Tamil, Bengali, Gujarati and other Indian scriptsDiagramFilmPlateTermsAI tipMember
- 02.30Multiscript typesettingDiagramFilmPlateTermsMember
- 02.31Logotypes and wordmarksDiagramFilmPlateTermsMember
- 02.32Custom type for brandsDiagramFilmPlateTermsMember
- 02.33Sign painting and vernacular letteringDiagramFilmPlateTermsMember
- 02.34Type in the wild, identification practiceDiagramFilmPlateTermsAI tipMember
Where things go and why. Grids, thirds, figure and ground, the crop, and the argument that structure is the strongest thing on a page.
Watch · Composition for Noobs | Beginner GuideThe Public Domain ReviewGrid systems, Modulor and the rest
- 03.01Composition basics: arranging a page so people read itDiagramFilmPlateTerms
- 03.02The Bauhaus advertised itself with a tableFilmPlateMember
- 03.03What to leave outDiagramFilmPlateAI tipMember
- 03.04The cropDiagramFilmPlateMember
- 03.05Let the shape carry the verbDiagramFilmPlateMember
- 03.06Structure as the argumentDiagramFilmPlateAI tipMember
- 03.07The margin as a systemDiagramFilmPlateMember
- 03.08The grid and why it existsDiagramFilmPlateTermsMember
- 03.09Column grids, modular grids, baseline gridsDiagramFilmPlateTermsAI tipMember
- 03.10Visual hierarchyDiagramFilmPlateTermsMember
- 03.11Whitespace and negative spaceDiagramFilmPlateTermsMember
- 03.12Scale and contrast of scaleDiagramFilmPlateTermsMember
- 03.13Figure and groundDiagramFilmPlateTermsMember
- 03.14Focal point and eye pathFilmPlateTermsAI tipMember
- 03.15The Swiss grid traditionDiagramFilmPlateTermsMember
- 03.16Breaking the grid on purposeDiagramFilmPlateTermsMember
- 03.17Rule of thirdsDiagramFilmPlateTermsAI tipMember
- 03.18Golden ratio and its overuseDiagramFilmPlateTermsMember
- 03.19Balance, symmetry and asymmetryDiagramFilmPlateTermsMember
- 03.20Tension and restDiagramFilmPlateTermsMember
- 03.21Rhythm and repetitionDiagramFilmPlateTermsMember
- 03.22Alignment and edge relationshipsDiagramFilmPlateTermsMember
- 03.23Framing and croppingDiagramFilmPlateTermsAI tipMember
- 03.24Editorial spreadsDiagramFilmPlateTermsMember
- 03.25Poster compositionDiagramFilmPlateTermsMember
- 03.26Packaging compositionDiagramFilmPlateTermsMember
- 03.27Screen layout versus page layoutDiagramFilmPlateTermsAI tipMember
Seeing before rendering. Proportion, gesture, light on form, and the working drawings nobody frames.
- 04.01Drawing in proportion: measuring what you seeDiagramFilmPlateTerms
- 04.02Light, shadow and formDiagramFilmPlateTermsMember
- 04.03Rendering materials and surfacesDiagramFilmPlateTermsAI tipMember
- 04.04Still lifeDiagramFilmPlateTermsMember
- 04.05Life drawingDiagramFilmPlateTermsAI tipMember
- 04.06Gesture drawingDiagramFilmPlateTermsMember
- 04.07Sketching for ideationDiagramFilmPlateTermsMember
- 04.08ThumbnailingFilmPlateTermsMember
- 04.09Orthographic projectionDiagramFilmPlateTermsMember
- 04.10Technical drawing conventionsDiagramFilmPlateTermsAI tipMember
- 04.11Drawing from observation versus memoryDiagramFilmPlateTermsMember
- 04.12Line quality and mark makingFilmPlateTermsMember
- 04.13One, two and three point perspectiveDiagramFilmPlateTermsAI tipMember
- 04.14Isometric drawingDiagramFilmPlateTermsMember
Why a picture says more than it shows. Signs and symbols, gestalt grouping, metaphor, and the same image read differently in two countries.
Watch · Semiotics: an introduction to SaussureStanford Encyclopedia: Peirce's theory of signsGestalt principles, Interaction Design Foundation
- 05.01Semiotics basics: how signs carry meaningDiagramFilmPlateTermsAI tip
- 05.02Icon, index and symbolDiagramFilmPlateTermsAI tipMember
- 05.03Gestalt principlesDiagramFilmPlateTermsMember
- 05.04Visual metaphorDiagramFilmPlateTermsMember
- 05.05Visual rhetoric and persuasionDiagramFilmPlateTermsMember
- 05.06Cultural reading of imagesDiagramFilmPlateTermsMember
- 05.07Symbolism across culturesDiagramFilmPlateTermsAI tipMember
- 05.08Stereotype and cliche in visual workDiagramFilmPlateTermsMember
- 05.09Ambiguity and double meaningDiagramFilmPlateTermsMember
Movement as a design material. Easing, timing, the twelve principles borrowed from animation, and when a transition is doing a job.
Watch · The 12 principles of animationThe twelve principles of animationMaterial Design motion
- 06.01The twelve principles of animation, for brands and screensDiagramFilmPlateTerms
- 06.02Timing and spacingDiagramFilmPlateTermsMember
- 06.03Easing curvesDiagramFilmPlateTermsAI tipMember
- 06.04Transitions and continuityDiagramFilmPlateTermsMember
- 06.05Restraint in interface motionDiagramPlateTermsMember
- 06.06Motion in brand systemsDiagramFilmPlateTermsAI tipMember
- 06.07Type in motionDiagramFilmPlateTermsMember
- 06.08Sound and image togetherFilmPlateTermsMember
- 06.09StoryboardingFilmPlateTermsMember
- 06.10AnimaticsDiagramFilmPlateTermsAI tipMember
Pages that have to be read in order. Grids, pacing, the opening spread, and the cover that has to work in a second.
- 07.01What editorial design is forDiagramFilmPlateTermsAI tip
- 07.02The magazine gridDiagramPlateTermsMember
- 07.03Pacing a publicationDiagramPlateTermsMember
- 07.04The opening spreadDiagramPlateTermsAI tipMember
- 07.05Running heads, folios and furniturePlateTermsMember
- 07.06Typesetting long textPlateTermsMember
- 07.07Commissioning photography and illustrationPlateTermsAI tipMember
- 07.08The cover, and what it has to do in a secondPlateTermsMember
- 07.09Editorial online and the scrollPlateTermsMember
- 07.10The redesign, and when a magazine should not have onePlateTermsMember
One idea at twenty metres. The Swiss argument, the Polish answer, type as the whole image, and what a printed sheet actually costs.
- 08.01What a poster has to do at twenty metresFilmPlateTerms
- 08.02One idea, one posterPlateTermsAI tipMember
- 08.03The Swiss poster and what it settledPlateTermsMember
- 08.04The Polish poster schoolPlateTermsMember
- 08.05Japanese poster designPlateTermsMember
- 08.06Type as the whole imagePlateTermsAI tipMember
- 08.07Image and the single photographPlateTermsMember
- 08.08Series and the campaign posterPlateTermsMember
- 08.09Printing a poster, and the sizes that existPlateTermsAI tipMember
- 08.10Posters that were never printedDiagramPlateTermsMember
Making a number legible. Charts that fit the question, scales that do not lie, maps, wayfinding, and where a chart becomes propaganda.
- 09.01What information design isFilmPlateTerms
- 09.02Choosing the chart that fits the questionPlateTermsMember
- 09.03The line, the bar and the pointDiagramPlateTermsMember
- 09.04Scales, axes and the lie in a truncated oneDiagramPlateTermsAI tipMember
- 09.05Colour for dataPlateTermsMember
- 09.06Maps, projections and what each one distortsPlateTermsMember
- 09.07The diagram that arguesPlateTermsAI tipMember
- 09.08Wayfinding and signage systemsDiagramPlateTermsMember
- 09.09Tables, and why most of them are unreadablePlateTermsAI tipMember
- 09.10Instructions, forms and the documents nobody designsDiagramPlateTermsMember
- 09.11DashboardsPlateTermsAI tipMember
- 09.12Where a chart becomes propagandaDiagramPlateTermsMember
Working in Figma the way a studio does, with its AI tools in the work. Auto layout, variables, components, images made in the file, Figma Make and templates at scale.
- 10.01Setting up a file the way a studio doesFilmPlateTerms
- 10.02Frames, grids and auto layoutFilmPlateTermsMember
- 10.03Styles and variables, set onceFilmPlateTermsMember
- 10.04Components and variants for a brand kitFilmPlateTermsMember
- 10.05Figma's AI tools, one by oneFilmPlateTermsMember
- 10.06Making and editing images inside FigmaFilmPlateTermsMember
- 10.07The chores AI takes off youFilmPlateTermsMember
- 10.08Figma Make, from a prompt to a prototypeFilmPlateTermsMember
- 10.09Brand templates at scaleDiagramFilmPlateTermsMember
- 10.10From brief to poster in an afternoonPlateTermsMember
Photoshop from the first file, with its AI tools in the work. Layers, masks, cutouts, honest retouching, adjustment layers, Generative Fill and its credits, type and export, ending on one phone photo made into a post and a story.
- 11.01Getting started in PhotoshopFilmTerms
- 11.02Layers and masks, without destroying anythingFilmTermsMember
- 11.03Selections and cutouts that hold upFilmTermsMember
- 11.04Retouching a product photographDiagramFilmTermsMember
- 11.05Adjustment layers for colour and lightFilmTermsMember
- 11.06Generative Fill and Firefly inside PhotoshopFilmTermsMember
- 11.07Type, smart objects and exportingFilmTermsMember
- 11.08A product ad from one phone photoTermsMember
Illustrator from a blank file, with its AI tools in the work. The Pen tool, shapes and Pathfinder, type and outlines, global swatches, Text to Vector Graphic and its credits, and SVG, PDF and PNG export, ending on No. 4's wordmark and four icons redrawn.
- 12.01Getting started in IllustratorFilmTerms
- 12.02The Pen tool, properlyFilmTermsMember
- 12.03Shapes, Pathfinder and the Shape BuilderFilmTermsMember
- 12.04Type and outlinesFilmTermsMember
- 12.05Colour, swatches and global coloursFilmTermsMember
- 12.06Illustrator's AI tools, one by oneFilmTermsMember
- 12.07Artboards, assets and exportFilmTermsMember
- 12.08Redrawing a logo and an icon setDiagramFilmTermsMember
InDesign from a first document to a file a printer accepts. Parent pages, grids, threaded text and styles, linked pictures, CMYK swatches, preflight and PDF/X export, with its AI tools where Adobe has shipped them, ending on No. 4's four-page A5 leaflet.
- 13.01Getting started in InDesignFilmTerms
- 13.02Pages, parent pages and the gridDiagramFilmTermsMember
- 13.03Text frames, threading and stylesFilmTermsMember
- 13.04Placing images and managing linksFilmTermsMember
- 13.05Swatches, colour and preflightFilmTermsMember
- 13.06Exporting a PDF a printer will acceptFilmTermsMember
- 13.07A four-page booklet, start to finishTermsMember
Canva for people who already use it, with its AI tools in the work. Plans and the AI allowance, a Brand Kit set once, templates with locks, resizing, Bulk Create, teams and print-ready files, ending on a week of posts from one kit.
- 14.01Getting started in Canva, properlyFilmTerms
- 14.02The Brand Kit, set onceFilmTermsMember
- 14.03Templates you controlDiagramFilmTermsMember
- 14.04Canva's AI tools, one by oneFilmTermsMember
- 14.05Resizing and bulk createFilmTermsMember
- 14.06Working with a team in CanvaTermsMember
- 14.07Printing and exporting from CanvaFilmTermsMember
- 14.08A week of posts from one brand kitTermsMember
How a working designer takes a logo from the brief through research, a hundred thumbnails, a spaced wordmark or a symbol, clean vector drawing and tests at every size and colour, to the client presentation and a finished file pack, ending with No. 4's mark.
- 15.01What a logo has to doFilmTerms
- 15.02The brief for a markTermsMember
- 15.03Research and word listsTermsAI tipMember
- 15.04Thumbnails in volumeTermsMember
- 15.05Drawing and spacing a wordmarkFilmTermsMember
- 15.06Finding a symbolTermsMember
- 15.07Drawing the mark clean in vectorFilmTermsAI tipMember
- 15.08Testing a logo at every sizeFilmTermsMember
- 15.09Colour and one-colour versionsFilmTermsMember
- 15.10Presenting logos to a clientFilmTermsAI tipMember
- 15.11The logo file packTermsAI tipMember
- 15.12No. 4's mark, from brief to file packTermsMember
Choosing an illustration style for a brand, drawing it in vector or in Procreate, and writing the rules so characters, mascots and icons stay in one hand, ending on No. 4's spot illustrations.
- 17.01What illustration does for a brandFilmTerms
- 17.02Choosing a styleFilmTermsAI tipMember
- 17.03Vector illustration from a sketchFilmTermsMember
- 17.04Characters from simple shapesFilmTermsMember
- 17.05A mascot other people can drawFilmTermsAI tipMember
- 17.06Icons on one grid, with one strokeFilmTermsMember
- 17.07An illustration style guide others can followFilmTermsAI tipMember
- 17.08Procreate for brand workFilmTermsMember
- 17.09AI as an assistant, and the rights questionsTermsMember
- 17.10No. 4's spot illustrations, then yoursTermsMember
The other courses
Social and content design
11 lessonsPosts, carousels, stories and ads designed for the phone. Sizes and safe zones for 2026, the carousel's first and last slides, Meta's own ad guidance, type that reads at arm's length and A/B tests, ending on one No. 4 shoot made into a week of posts and two ads to test.