Learn/Foundations/Every lesson

Every lesson

17 modules·227 lessons·17 free to read

The grammar. Everything else assumes this. Read it in order or start anywhere. The first lesson of each module is free to read, and the rest come with a membership. The contents are also one markdown file.

The modules

  1. 01Colour27
  2. 02Typography34
  3. 03Composition and layout27
  4. 04Drawing and form14
  5. 05Meaning and semiotics9
  6. 06Motion and time10
  7. 07Editorial design10
  8. 08Poster design10
  9. 09Information design12
  10. 10Figma, with AI10
  11. 11Photoshop, the basics8
  12. 12Illustrator, the basics8
  13. 13InDesign, the basics7
  14. 14Canva, properly8
  15. 15Logo design, start to finish12
  16. 16Social and content design11
  17. 17Illustration for brands10
01

Colour

27 lessons

How colour behaves in ink, on screen and in the eye. Wheels and models, palettes small enough to hold, and why the same red is two different colours on paper and a phone.

Watch · RYB versus CMY, and what the real primaries areColour Literacy ProjectMunsell colour system

  1. 01.01Colour basics: how colour works in designFilmPlateTerms
  2. 01.02What you see firstDiagramFilmPlateAI tipMember
  3. 01.03Contrast, and why it reads as expensiveDiagramFilmPlateMember
  4. 01.04A palette, kept smallDiagramFilmPlateMember
  5. 01.05What one ink can doDiagramFilmPlateMember
  6. 01.06Colour that survives a shelf and a phoneDiagramPlateMember
  7. 01.07The colour wheel and colour modelsDiagramFilmPlateTermsMember
  8. 01.08Hue, saturation, valueDiagramFilmTermsMember
  9. 01.09Additive and subtractive colourDiagramFilmTermsMember
  10. 01.10RGB, CMYK, Pantone, HEX and when each appliesDiagramFilmTermsAI tipMember
  11. 01.11Contrast and legibilityDiagramFilmPlateTermsMember
  12. 01.12Accessibility and contrast ratiosDiagramFilmPlateTermsAI tipMember
  13. 01.13Building a palette from an imageDiagramFilmPlateTermsMember
  14. 01.14Colour harmonyDiagramFilmPlateTermsAI tipMember
  15. 01.15Warm and coolDiagramFilmPlateTermsMember
  16. 01.16Tints, tones and shadesDiagramFilmPlateTermsAI tipMember
  17. 01.17Colour psychologyDiagramFilmPlateTermsMember
  18. 01.18Colour meaning across culturesDiagramFilmPlateTermsMember
  19. 01.19Building a palette from scratchDiagramFilmPlateTermsAI tipMember
  20. 01.20Spot colour, duotone and limited palettesDiagramFilmPlateTermsMember
  21. 01.21Gradients and how to use them without ruining thingsDiagramFilmPlateTermsMember
  22. 01.22Colour in print versus on screenDiagramFilmPlateTermsMember
  23. 01.23Colour management, profiles and proofingDiagramFilmPlateTermsAI tipMember
  24. 01.24History of pigmentsFilmPlateTermsMember
  25. 01.25Natural dyesDiagramFilmPlateTermsMember
  26. 01.26Colour in film and gradingDiagramFilmPlateTermsMember
  27. 01.27Colour in nature as referenceDiagramFilmPlateTermsMember
02

Typography

34 lessons

Letterforms from the inside: how type is drawn, spaced, classified, licensed and set, in Latin and in the scripts that do not sit on a baseline.

Watch · The History of TypographyFonts In UseLetterform Archive

  1. 02.01Typography basics: choosing and setting typeFilmPlateTerms
  2. 02.02Anatomy of a letterformDiagramFilmPlateTermsAI tipMember
  3. 02.03Type classificationDiagramFilmPlateTermsMember
  4. 02.04The Preamble page of the Constitution of IndiaFilmPlateMember
  5. 02.05The specimen that taught the world to read contrast as moneyFilmPlateMember
  6. 02.06What a typeface actually saysDiagramFilmPlateAI tipMember
  7. 02.07Contrast, weight, and the Didone problemDiagramFilmPlateMember
  8. 02.08Type inside a logoDiagramFilmPlateMember
  9. 02.09More than one scriptDiagramFilmPlateMember
  10. 02.10Kerning, tracking, leadingDiagramFilmPlateTermsMember
  11. 02.11Alignment, rag and justificationDiagramFilmTermsMember
  12. 02.12Line length and readabilityDiagramFilmPlateTermsMember
  13. 02.13Typographic hierarchyDiagramFilmPlateTermsMember
  14. 02.14Pairing typefacesDiagramFilmPlateTermsAI tipMember
  15. 02.15Licensing, EULAs and what you are actually buyingDiagramFilmPlateTermsAI tipMember
  16. 02.16Devanagari type and letteringDiagramFilmPlateTermsMember
  17. 02.17Lettering versus type versus calligraphyDiagramFilmPlateTermsAI tipMember
  18. 02.18History of type from Gutenberg onwardFilmPlateTermsMember
  19. 02.19Movable type to phototypesetting to digitalFilmPlateTermsMember
  20. 02.20Point size, em, en and measurementDiagramFilmPlateTermsMember
  21. 02.21Type scales and modular scalesDiagramFilmPlateTermsAI tipMember
  22. 02.22Variable fontsDiagramFilmPlateTermsMember
  23. 02.23Web type versus print typeDiagramFilmPlateTermsMember
  24. 02.24Font formats and file typesDiagramFilmPlateTermsAI tipMember
  25. 02.25Independent foundries and where to buyDiagramFilmPlateTermsMember
  26. 02.26Open source typeDiagramFilmPlateTermsMember
  27. 02.27Arabic type and calligraphyDiagramFilmPlateTermsMember
  28. 02.28CJK typeDiagramFilmPlateTermsMember
  29. 02.29Tamil, Bengali, Gujarati and other Indian scriptsDiagramFilmPlateTermsAI tipMember
  30. 02.30Multiscript typesettingDiagramFilmPlateTermsMember
  31. 02.31Logotypes and wordmarksDiagramFilmPlateTermsMember
  32. 02.32Custom type for brandsDiagramFilmPlateTermsMember
  33. 02.33Sign painting and vernacular letteringDiagramFilmPlateTermsMember
  34. 02.34Type in the wild, identification practiceDiagramFilmPlateTermsAI tipMember

Where things go and why. Grids, thirds, figure and ground, the crop, and the argument that structure is the strongest thing on a page.

Watch · Composition for Noobs | Beginner GuideThe Public Domain ReviewGrid systems, Modulor and the rest

  1. 03.01Composition basics: arranging a page so people read itDiagramFilmPlateTerms
  2. 03.02The Bauhaus advertised itself with a tableFilmPlateMember
  3. 03.03What to leave outDiagramFilmPlateAI tipMember
  4. 03.04The cropDiagramFilmPlateMember
  5. 03.05Let the shape carry the verbDiagramFilmPlateMember
  6. 03.06Structure as the argumentDiagramFilmPlateAI tipMember
  7. 03.07The margin as a systemDiagramFilmPlateMember
  8. 03.08The grid and why it existsDiagramFilmPlateTermsMember
  9. 03.09Column grids, modular grids, baseline gridsDiagramFilmPlateTermsAI tipMember
  10. 03.10Visual hierarchyDiagramFilmPlateTermsMember
  11. 03.11Whitespace and negative spaceDiagramFilmPlateTermsMember
  12. 03.12Scale and contrast of scaleDiagramFilmPlateTermsMember
  13. 03.13Figure and groundDiagramFilmPlateTermsMember
  14. 03.14Focal point and eye pathFilmPlateTermsAI tipMember
  15. 03.15The Swiss grid traditionDiagramFilmPlateTermsMember
  16. 03.16Breaking the grid on purposeDiagramFilmPlateTermsMember
  17. 03.17Rule of thirdsDiagramFilmPlateTermsAI tipMember
  18. 03.18Golden ratio and its overuseDiagramFilmPlateTermsMember
  19. 03.19Balance, symmetry and asymmetryDiagramFilmPlateTermsMember
  20. 03.20Tension and restDiagramFilmPlateTermsMember
  21. 03.21Rhythm and repetitionDiagramFilmPlateTermsMember
  22. 03.22Alignment and edge relationshipsDiagramFilmPlateTermsMember
  23. 03.23Framing and croppingDiagramFilmPlateTermsAI tipMember
  24. 03.24Editorial spreadsDiagramFilmPlateTermsMember
  25. 03.25Poster compositionDiagramFilmPlateTermsMember
  26. 03.26Packaging compositionDiagramFilmPlateTermsMember
  27. 03.27Screen layout versus page layoutDiagramFilmPlateTermsAI tipMember
04

Drawing and form

14 lessons

Seeing before rendering. Proportion, gesture, light on form, and the working drawings nobody frames.

Watch · How to draw accurate proportionsLine of ActionProko

  1. 04.01Drawing in proportion: measuring what you seeDiagramFilmPlateTerms
  2. 04.02Light, shadow and formDiagramFilmPlateTermsMember
  3. 04.03Rendering materials and surfacesDiagramFilmPlateTermsAI tipMember
  4. 04.04Still lifeDiagramFilmPlateTermsMember
  5. 04.05Life drawingDiagramFilmPlateTermsAI tipMember
  6. 04.06Gesture drawingDiagramFilmPlateTermsMember
  7. 04.07Sketching for ideationDiagramFilmPlateTermsMember
  8. 04.08ThumbnailingFilmPlateTermsMember
  9. 04.09Orthographic projectionDiagramFilmPlateTermsMember
  10. 04.10Technical drawing conventionsDiagramFilmPlateTermsAI tipMember
  11. 04.11Drawing from observation versus memoryDiagramFilmPlateTermsMember
  12. 04.12Line quality and mark makingFilmPlateTermsMember
  13. 04.13One, two and three point perspectiveDiagramFilmPlateTermsAI tipMember
  14. 04.14Isometric drawingDiagramFilmPlateTermsMember

Why a picture says more than it shows. Signs and symbols, gestalt grouping, metaphor, and the same image read differently in two countries.

Watch · Semiotics: an introduction to SaussureStanford Encyclopedia: Peirce's theory of signsGestalt principles, Interaction Design Foundation

  1. 05.01Semiotics basics: how signs carry meaningDiagramFilmPlateTermsAI tip
  2. 05.02Icon, index and symbolDiagramFilmPlateTermsAI tipMember
  3. 05.03Gestalt principlesDiagramFilmPlateTermsMember
  4. 05.04Visual metaphorDiagramFilmPlateTermsMember
  5. 05.05Visual rhetoric and persuasionDiagramFilmPlateTermsMember
  6. 05.06Cultural reading of imagesDiagramFilmPlateTermsMember
  7. 05.07Symbolism across culturesDiagramFilmPlateTermsAI tipMember
  8. 05.08Stereotype and cliche in visual workDiagramFilmPlateTermsMember
  9. 05.09Ambiguity and double meaningDiagramFilmPlateTermsMember
06

Motion and time

10 lessons

Movement as a design material. Easing, timing, the twelve principles borrowed from animation, and when a transition is doing a job.

Watch · The 12 principles of animationThe twelve principles of animationMaterial Design motion

  1. 06.01The twelve principles of animation, for brands and screensDiagramFilmPlateTerms
  2. 06.02Timing and spacingDiagramFilmPlateTermsMember
  3. 06.03Easing curvesDiagramFilmPlateTermsAI tipMember
  4. 06.04Transitions and continuityDiagramFilmPlateTermsMember
  5. 06.05Restraint in interface motionDiagramPlateTermsMember
  6. 06.06Motion in brand systemsDiagramFilmPlateTermsAI tipMember
  7. 06.07Type in motionDiagramFilmPlateTermsMember
  8. 06.08Sound and image togetherFilmPlateTermsMember
  9. 06.09StoryboardingFilmPlateTermsMember
  10. 06.10AnimaticsDiagramFilmPlateTermsAI tipMember
07

Editorial design

10 lessons

Pages that have to be read in order. Grids, pacing, the opening spread, and the cover that has to work in a second.

  1. 07.01What editorial design is forDiagramFilmPlateTermsAI tip
  2. 07.02The magazine gridDiagramPlateTermsMember
  3. 07.03Pacing a publicationDiagramPlateTermsMember
  4. 07.04The opening spreadDiagramPlateTermsAI tipMember
  5. 07.05Running heads, folios and furniturePlateTermsMember
  6. 07.06Typesetting long textPlateTermsMember
  7. 07.07Commissioning photography and illustrationPlateTermsAI tipMember
  8. 07.08The cover, and what it has to do in a secondPlateTermsMember
  9. 07.09Editorial online and the scrollPlateTermsMember
  10. 07.10The redesign, and when a magazine should not have onePlateTermsMember
08

Poster design

10 lessons

One idea at twenty metres. The Swiss argument, the Polish answer, type as the whole image, and what a printed sheet actually costs.

  1. 08.01What a poster has to do at twenty metresFilmPlateTerms
  2. 08.02One idea, one posterPlateTermsAI tipMember
  3. 08.03The Swiss poster and what it settledPlateTermsMember
  4. 08.04The Polish poster schoolPlateTermsMember
  5. 08.05Japanese poster designPlateTermsMember
  6. 08.06Type as the whole imagePlateTermsAI tipMember
  7. 08.07Image and the single photographPlateTermsMember
  8. 08.08Series and the campaign posterPlateTermsMember
  9. 08.09Printing a poster, and the sizes that existPlateTermsAI tipMember
  10. 08.10Posters that were never printedDiagramPlateTermsMember
09

Information design

12 lessons

Making a number legible. Charts that fit the question, scales that do not lie, maps, wayfinding, and where a chart becomes propaganda.

  1. 09.01What information design isFilmPlateTerms
  2. 09.02Choosing the chart that fits the questionPlateTermsMember
  3. 09.03The line, the bar and the pointDiagramPlateTermsMember
  4. 09.04Scales, axes and the lie in a truncated oneDiagramPlateTermsAI tipMember
  5. 09.05Colour for dataPlateTermsMember
  6. 09.06Maps, projections and what each one distortsPlateTermsMember
  7. 09.07The diagram that arguesPlateTermsAI tipMember
  8. 09.08Wayfinding and signage systemsDiagramPlateTermsMember
  9. 09.09Tables, and why most of them are unreadablePlateTermsAI tipMember
  10. 09.10Instructions, forms and the documents nobody designsDiagramPlateTermsMember
  11. 09.11DashboardsPlateTermsAI tipMember
  12. 09.12Where a chart becomes propagandaDiagramPlateTermsMember
10

Figma, with AI

10 lessons

Working in Figma the way a studio does, with its AI tools in the work. Auto layout, variables, components, images made in the file, Figma Make and templates at scale.

  1. 10.01Setting up a file the way a studio doesFilmPlateTerms
  2. 10.02Frames, grids and auto layoutFilmPlateTermsMember
  3. 10.03Styles and variables, set onceFilmPlateTermsMember
  4. 10.04Components and variants for a brand kitFilmPlateTermsMember
  5. 10.05Figma's AI tools, one by oneFilmPlateTermsMember
  6. 10.06Making and editing images inside FigmaFilmPlateTermsMember
  7. 10.07The chores AI takes off youFilmPlateTermsMember
  8. 10.08Figma Make, from a prompt to a prototypeFilmPlateTermsMember
  9. 10.09Brand templates at scaleDiagramFilmPlateTermsMember
  10. 10.10From brief to poster in an afternoonPlateTermsMember

Photoshop from the first file, with its AI tools in the work. Layers, masks, cutouts, honest retouching, adjustment layers, Generative Fill and its credits, type and export, ending on one phone photo made into a post and a story.

  1. 11.01Getting started in PhotoshopFilmTerms
  2. 11.02Layers and masks, without destroying anythingFilmTermsMember
  3. 11.03Selections and cutouts that hold upFilmTermsMember
  4. 11.04Retouching a product photographDiagramFilmTermsMember
  5. 11.05Adjustment layers for colour and lightFilmTermsMember
  6. 11.06Generative Fill and Firefly inside PhotoshopFilmTermsMember
  7. 11.07Type, smart objects and exportingFilmTermsMember
  8. 11.08A product ad from one phone photoTermsMember

Illustrator from a blank file, with its AI tools in the work. The Pen tool, shapes and Pathfinder, type and outlines, global swatches, Text to Vector Graphic and its credits, and SVG, PDF and PNG export, ending on No. 4's wordmark and four icons redrawn.

  1. 12.01Getting started in IllustratorFilmTerms
  2. 12.02The Pen tool, properlyFilmTermsMember
  3. 12.03Shapes, Pathfinder and the Shape BuilderFilmTermsMember
  4. 12.04Type and outlinesFilmTermsMember
  5. 12.05Colour, swatches and global coloursFilmTermsMember
  6. 12.06Illustrator's AI tools, one by oneFilmTermsMember
  7. 12.07Artboards, assets and exportFilmTermsMember
  8. 12.08Redrawing a logo and an icon setDiagramFilmTermsMember

InDesign from a first document to a file a printer accepts. Parent pages, grids, threaded text and styles, linked pictures, CMYK swatches, preflight and PDF/X export, with its AI tools where Adobe has shipped them, ending on No. 4's four-page A5 leaflet.

  1. 13.01Getting started in InDesignFilmTerms
  2. 13.02Pages, parent pages and the gridDiagramFilmTermsMember
  3. 13.03Text frames, threading and stylesFilmTermsMember
  4. 13.04Placing images and managing linksFilmTermsMember
  5. 13.05Swatches, colour and preflightFilmTermsMember
  6. 13.06Exporting a PDF a printer will acceptFilmTermsMember
  7. 13.07A four-page booklet, start to finishTermsMember
14

Canva, properly

8 lessons

Canva for people who already use it, with its AI tools in the work. Plans and the AI allowance, a Brand Kit set once, templates with locks, resizing, Bulk Create, teams and print-ready files, ending on a week of posts from one kit.

  1. 14.01Getting started in Canva, properlyFilmTerms
  2. 14.02The Brand Kit, set onceFilmTermsMember
  3. 14.03Templates you controlDiagramFilmTermsMember
  4. 14.04Canva's AI tools, one by oneFilmTermsMember
  5. 14.05Resizing and bulk createFilmTermsMember
  6. 14.06Working with a team in CanvaTermsMember
  7. 14.07Printing and exporting from CanvaFilmTermsMember
  8. 14.08A week of posts from one brand kitTermsMember

How a working designer takes a logo from the brief through research, a hundred thumbnails, a spaced wordmark or a symbol, clean vector drawing and tests at every size and colour, to the client presentation and a finished file pack, ending with No. 4's mark.

  1. 15.01What a logo has to doFilmTerms
  2. 15.02The brief for a markTermsMember
  3. 15.03Research and word listsTermsAI tipMember
  4. 15.04Thumbnails in volumeTermsMember
  5. 15.05Drawing and spacing a wordmarkFilmTermsMember
  6. 15.06Finding a symbolTermsMember
  7. 15.07Drawing the mark clean in vectorFilmTermsAI tipMember
  8. 15.08Testing a logo at every sizeFilmTermsMember
  9. 15.09Colour and one-colour versionsFilmTermsMember
  10. 15.10Presenting logos to a clientFilmTermsAI tipMember
  11. 15.11The logo file packTermsAI tipMember
  12. 15.12No. 4's mark, from brief to file packTermsMember

Posts, carousels, stories and ads designed for the phone. Sizes and safe zones for 2026, the carousel's first and last slides, Meta's own ad guidance, type that reads at arm's length and A/B tests, ending on one No. 4 shoot made into a week of posts and two ads to test.

  1. 16.01Designing for the feedTerms
  2. 16.02Sizes and safe zones in 2026TermsMember
  3. 16.03The carousel, and its first and last slidesTermsAI tipMember
  4. 16.04Story and reel coversFilmTermsMember
  5. 16.05Ad creative that stops a scrollTermsAI tipMember
  6. 16.06Type that reads on a phoneTermsMember
  7. 16.07Templates a team can fillDiagramTermsMember
  8. 16.08A week of content from one shootTermsAI tipMember
  9. 16.09Simple labels and stickersTermsMember
  10. 16.10Testing creative, one change at a timeFilmTermsMember
  11. 16.11No. 4's one shoot, worked through, then yoursTermsMember

Choosing an illustration style for a brand, drawing it in vector or in Procreate, and writing the rules so characters, mascots and icons stay in one hand, ending on No. 4's spot illustrations.

  1. 17.01What illustration does for a brandFilmTerms
  2. 17.02Choosing a styleFilmTermsAI tipMember
  3. 17.03Vector illustration from a sketchFilmTermsMember
  4. 17.04Characters from simple shapesFilmTermsMember
  5. 17.05A mascot other people can drawFilmTermsAI tipMember
  6. 17.06Icons on one grid, with one strokeFilmTermsMember
  7. 17.07An illustration style guide others can followFilmTermsAI tipMember
  8. 17.08Procreate for brand workFilmTermsMember
  9. 17.09AI as an assistant, and the rights questionsTermsMember
  10. 17.10No. 4's spot illustrations, then yoursTermsMember

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