This module follows one logo job the way a working designer runs it, starting with the first conversation about a mark and ending with the folder of finished files that goes to the client. It assumes you can already use a vector program and have met the basics of type. What it adds is the order of the work and the decisions inside each step, which is the part most tutorials skip on their way to the clever bit. The Branding course already explains what an identity system holds, the main kinds of logo and how a symbol is reduced, and the Typography module covers logotypes in depth. Those lessons are linked wherever they help. This one is about doing it.
Start with the job, because most weak logos are trying to do a different one. A logo identifies. It tells someone, in the second they give it, that this parcel or this post or this van belongs to one company and not to the one beside it. Designers call this job , and it does not include explaining what the company sells. Paul Rand made the point in the booklet he wrote for NeXT, signed in spring 1986. Ideally, he wrote, a logo would explain or suggest the business, but that is rarely possible or even necessary. Tom Geismar, whose studio drew the Chase and NBC marks, said it more plainly in a film made for the AIGA in 2017. The job of a logo is to make you identify.
Three tests follow from that job, and the people who design marks for a living keep coming back to them. Sagi Haviv of Chermayeff & Geismar & Haviv set them out in Bloomberg Businessweek in 2012. A mark should be an uncomplicated form that can work anywhere, it must be appropriate and relevant to the company and its field, and it must be memorable. Appropriate means the right temperament, so a bank feels steady and a toy shop does not. Nor does it mean a product shot. Memorable usually means distinctive, different enough from everything else in the category that a person could describe it to a friend or doodle it from memory. Simple is what lets the first two survive the places a logo actually goes.
Those places have multiplied. A mark now has to read in a browser tab a few pixels high, inside a round profile picture, on a phone's home screen beside a hundred other icons, in one colour on a rubber stamp, embroidered on a shirt and across the front of a shop. When Google rebuilt its logo in 2015, the first line of its design team's brief asked for a scalable mark that could convey the feeling of the full logotype in constrained spaces. That is the modern problem in one sentence. Every lesson in this module comes back to it, because a logo that works only at the size it was drawn is a picture, and a logo has to be far more useful than that.
The module runs in the order of the work. It begins with the brief for a mark, then the research and word lists that feed the sketching, and a session of a hundred thumbnails. Then it divides. Most logos are a name drawn well, a symbol, or both together, so one lesson covers drawing a and the next covers finding a symbol. After that comes drawing the chosen route clean in vector, testing it at every size and making its colour and one-colour versions. The last steps are presenting it to a client and building the . The final lesson runs the whole process on No. 4, the face oil from Kochi used across the site, and then hands it to you.
AI appears in every step of this process now, and its place is narrow. A language model is good at widening a word list, sorting a wall of competitors into groups and checking a file pack against a list of what should be in it. Image models will produce logo-like pictures by the hundred. What they produce is close to the average of the logos they have seen, often with point structures nobody could maintain, and ownership is shaky too. On 29 January 2025 the US Copyright Office concluded that AI output can be protected only where a human author has determined sufficient expressive elements, and that prompts alone are not enough. A mark is the asset a company most needs to own outright. The drawing stays with a person.
Worked example
One logo job, start to finish
- 01Write the brief for the mark on one page, covering where it will live, what it must keep and who decides.It produces a page the client signs before any drawing starts, which is what every later choice gets checked against.
- 02Research the category and the register, and build a word list from the brief.It produces a wall of competitors' marks at one size, a record of the trademark search and a list of words to sketch from.
- 03Draw a hundred thumbnails in pencil, small and fast, then choose a handful.It produces five or six ideas worth drawing properly and a page of rejects that shows the thinking.
- 04Develop two or three routes large, as a spaced wordmark, a symbol, or both.It produces drawings good enough to judge, still on paper or as rough vectors.
- 05Draw the chosen route clean in vector, with as few points as the shape needs.It produces one master file that every later version is made from.
- 06Test it at every size it will meet, then make the colour and one-colour versions.It produces a test sheet that settles the small-size version, the reversed version and the colour values.
- 07Present one recommendation to the client, with the reasoning first and the mark in use.It produces an approved mark and a written record of what was agreed.
- 08Build the file pack, with folders by use and colour and every file named the same way.It produces the thing the client actually keeps, ready for a printer or a developer to use without asking.
The words, in plain language
- Identification
- A logo's real job: telling people whose thing this is, in the second they spend looking.
- Equity
- The recognition a mark has already earned. A redesign that throws it away has to buy it back.
- Wordmark
- A logo made of the company's name, drawn or set and then fixed as artwork.
- Abstract symbol
- A shape that pictures nothing in particular and means the company only because people learn it does.
- File pack
- The folders of finished logo files handed over at the end, sorted by use and by colour.
- Register search
- Searching the trademark register for marks like yours before anyone outside the studio sees the work.
Why it matters
First reactions to a logo are unreliable, and a process protects you from them. When Chermayeff & Geismar showed the Chase Manhattan Bank an abstract octagon, two of the three top executives resisted the very idea of an . Within months of its adoption, by the studio's own account, the same men were wearing it on cufflinks and tie tacks. Marks gain meaning from use. A designer who can show that each step answered the brief has something better to argue with than taste, and the client has something to hold on to while the strangeness wears off.
Often the best logo is the one a company already has. Haviv wrote that a company may want a new logo to freshen its image when it should keep the logo and change its marketing, and Michael Bierut of Pentagram says the first question he asks is what is wrong with the one you have now. Recognition that took years to earn is called , and it is expensive to throw away. When Pentagram redrew Mastercard's mark in 2016, the red and yellow circles stayed, and Mastercard's own research found that 81 per cent of consumers recognised the new symbol without the name beside it. Knowing what to keep is the job.
Order matters because each step makes the next decision cheaper. A brief settles what the mark must do before anyone draws, so the drawings get judged against that page and not against somebody's favourite colour or the boss's mood. Research stops you drawing the category leader's logo by accident. Thumbnails let you throw away ninety ideas in an afternoon instead of one idea after a week in vector. Designers disagree about one part. Some sketch before they look at any competitor, so their first ideas are their own. Others research first, so they know which ideas are already taken. Either way, the happens before a client sees anything.
This module ends with a mark and a file pack that other people can use without phoning you. That is the real finish line. A beautiful master file that lives only on one laptop helps nobody, because the signwriter, the printer and the developer each need the version made for their own job, named so that they can find it in a hurry.
Elsewhere
- Type
- technique
- Period
- contemporary